

The process continues until the end of the season when the faction with the most territory is declared the winner.Īs the season rages on, game director Roman Campos Oriola said the shift in the balance of power over the course of a season might also mean a temporary alliance between two of the three factions. Between two warring factions, the group with the most War Assets in that area wins the territory. With each win, you garner War Assets that you can allocate to different frontline, or disputed, territories. Throughout the course of a season, which takes 10 weeks, you and your fellow faction brethren will participate in many battles against players of another group to slowly gain control of more territory. From there, you’ll see a bird’s-eye view of the equally-portioned territories held by each faction. When you enter online play for the first time, you’ll have to choose from one of the game’s three main factions: Samurai, Viking, or Knight. This “overall goal” comes in the form of Faction War, the overarching meta game in For Honor ’s multiplayer. Ubisoft Montreal has some ambitious plans for online play with For Honor that makes every round count towards an overall goal for each player.

Once again, however, the multiplayer was the highlight of the session.

Two weeks ago, I was invited to San Francisco to check out new elements in its multiplayer experience and spend more time with the campaign. War never changes, as they say.With For Honor on the way in two months time, Ubisoft wanted to show off more content for its upcoming title. At the end of the season, everything resets and, after an off-season, starts over again. Wars will run for ten-week seasons, after which all players will receive rewards based on their faction's rank. Players will pledge allegiance to one of the three factions (but can still play as any of the others), and then earn War Assets based on their performance that can be deployed to conquer and defend territories. Warlords are another imposing heavy class, equipped with shields "as versatile as they are strong."įaction War is a "persistent cross-platform conflict" between the Knight, Viking, and Samurai factions, whose outcome is determined by every battle that takes place in the world of multiplayer For Honor. Shugoki are the exact opposite of that: Massive, inhumanly strong and tough, and armed with what is basically a small tree with spikes. Peacekeepers are basically members of the Assassin Order, dual-wielding short swords and daggers, and surviving through speed and dexterity rather than heavy armor and muscle.
